No. 05 · Creatures
Ultra Minions
47 Living 3D Minions for Skyblock & Survival
Minions that feel alive. Minions with living faces that walk, work, eat, travel and wear costumes. No resource pack.

- Version
- 0.0.1
- Runs on
- Paper
- Minecraft
- 1.21.11, 26.1 - 26.3
- Java
- 21+
- Resource pack
- None
- Store
- BuiltByBit
Most minion plugins give you a stiff little statue that blinks items into a chest. Ultra Minions gives your players little workers with a life of their own. They walk to their work with real weight in their steps, swing their tools with a wind-up, grow a whole tree and take it down, eat the snack you hand them, wave at their neighbours, go off on expeditions and come home with a sack of finds. Their faces follow you as you walk by, blush, smile, and turn into hearts when the owner comes back.
47 kinds, 33 poses, eight costumes, no resource pack: every part of every minion is built in the game, the moment it is placed.


- living faces
- real work
- costumes
- expeditions
Every picture and GIF on this page is a real capture from the game with no shaders: exactly what your players see. The figures, the faces, the costumes, the plates, the speech bubbles and the menus all come from the plugin.
Why your players will love it
- They look back at you.Big eyes that follow whoever walks by, blinks, brows, a mouth that smiles, frowns or laughs, cheeks that blush. A minion is someone, not something.
- You can watch them work.Miners walk from block to block and strike with a wind-up, lumberjacks grow a whole tree and take it down, farmers walk to every plant. Nobody slides, nothing teleports.
- They are theirs to dress.A pirate, an astronaut, a wizard, Santa: a whole costume in one click, or a wardrobe of heads, outfits, hats, auras and capes.
- They have a life.A personality, a favourite food, moods and little quips, expeditions to far places, and a Spark that flies round cheering everyone on.
Why you will love it
- A real progression.Levels I to XII paid with money and the minion's own product, prestige stars that stay, seven modules, fuel, server boosters and leaderboards.
- Made for islands and claims.SuperiorSkyblock2, BentoBox, IridiumSkyblock, Lands, GriefPrevention and Ultra Claims are found by themselves: members work together, every area has a cap, and nothing is ever lost.
- Light on the server.The figures are drawn in the game of the players who can see them, so a busy farm costs the server about 75% less work. One jar for Paper 1.21.11 and 26.1 to 26.3.
- Yours to shape.Every kind, food, trip, personality, costume and message lives in a YAML file. Add your own minion kinds without a line of code.


- Eyes that follow you.The pupils find whoever stands near, the eyes get there first and the head follows. Walk round a minion and it keeps an eye on you.
- Moods you can read.Joyful, content, bored, grumpy or asleep: the mouth, the brows and the crystal on its chest say how it feels, and it glows at night.
- The big moments.Hearts for eyes when the owner comes by or a favourite snack arrives, gold sparkles when it celebrates, spirals when it spins too far.
- Little quips.Speech bubbles over the head: a hello when you come back, a thank you for the Spark, a word to the neighbours.


- Miners raise their ore.Three or four blocks of ore rise from the plot in front of the minion, and it walks from one to the next and mines them with a real wind-up.
- Lumberjacks grow a whole tree.A sapling goes in, a tree grows with the world's own generator (oak, birch, spruce, acacia, cherry), then the minion takes it down with both hands on the axe.
- Farmers tend every plant.They walk to each one to plant and harvest it: wheat, carrots, potatoes, melons, pumpkins, sugar cane, nether wart and more.
- And the rest of the crew.Slayers, butchers, shepherds, ranchers and fishers work the creatures and the water around them. 33 poses in all: lifting, stirring, sprinkling, counting coins, sweeping, dancing.


- Hand it a snack.Hold food and right-click: the minion brings it to its mouth, crumbs fly, and it works faster for a while.
- A favourite food.Every personality loves one food: that one lasts longer, and the eyes turn into hearts.
- Full is full.Twelve foods, one at a time: a minion that has had enough says no, politely.



- A real goodbye.Send it from its page: it waves, says where it is off to, turns round and walks off into a portal. Its plate stays behind with the time left.
- Four places to go.Mossy Caves, Sunny Meadows, Haunted Woods and Sunken Ruins, each with its own food for the road, its level and its table of finds.
- Home with a sack.It pops back in a puff of sparkle, celebrates, and carries a sack of finds on its back. The finds wait on its page.
- Nothing gets lost.A trip keeps going even while the minion is packed in your bag.


- Eight costumes.Pirate (with a parrot), astronaut, wizard, Santa, the Pumpkin King, knight, chef and ninja, each built from pieces that sway and glow.
- One click.Pick a costume in the wardrobe and it is on, in a puff of smoke. Take it off just as fast.
- Yours to sell.Put a price on each one (players buy it right in the wardrobe), give them as vouchers, unlock them by permission (ultraminions.costume.pirate), or build new ones in costumes.yml: COSTUMES.md shows how.

- A wardrobe for every minion.41 heads (a mascot block in its colour, the block it works, your own face, skulls), 41 outfits, sleeves, trousers and shoes.
- The finishing touch.24 hats, 16 auras, 13 glows, capes in 16 colours or a pack, six sizes and eleven name colours, rainbow included.
- Gear by family.Miners get a hard hat with a headlamp, farmers a straw hat, fighters a headband, tinkerers goggles and an antenna.

- A minion made of light.The Spark has four wings of glass, a glowing heart and a tail of wisps, and it never touches the ground.
- It inspires everyone.It flies to the minion that waited longest within 32 blocks, circles it in a spiral of light, and that minion works faster for a while.
- They say thanks.The inspired one cheers, thanks the little star out loud, and wears a gold star on its plate while it lasts.

- Levels I to XII.Paid with money and the minion's own product (its storage counts), each one faster, with more storage, a bigger plot and more module slots. At XII, prestige for a star that stays, up to three, and a gold crown.
- Seven modules.Compactor, smelter, conveyor, seller, expander, fortune and overclock, each in its own slot, priced in config.yml.
- Nine personalities.Hardworking, sleepy, cheerful, chatty, speedy, lucky, brave, show-off and the rare golden one, each changing the pace, the luck, the trips and the favourite food.
- Fuel and boosters.Fuel for a faster pace, and server boosters with a boss bar that set every minion dancing.

- Island teams work together.The members of the island, land or claim a minion stands on open and work it like a trusted friend: goods, fuel, modules, levels, wardrobe and trips. Picking it up stays with its owner.
- A cap per area.areas.limit counts every minion on an island, land or claim, whoever placed it, and ultraminions.island-limit.<n> on the owner raises it.
- Nothing is ever lost.An island that is deleted, disbanded or reset gives its minions back as items with everything they held. So does a member who leaves or is kicked, for their own minions. An island purged while the server was off is caught at the next start.
- Safe when things change.Every call into those plugins is guarded: if one of them changes inside, its link turns itself off with one line in the console and the minions carry on.

- Drawn by the players' own game.Only the plate, the speech bubble, the little pictures and the box you click are entities of the server. Every other part of the figure is sent to the players who can see it, as the game sends its own.
- About 75% less work.For a busy farm of minions in view, measured on a real server: the same look, the same moves.
- Lighter still if you need it.visuals.detail builds a simpler figure for very large servers, and minions in unloaded chunks simply wait and catch up when they load.

Made for server owners
- Paper 1.21.11, 26.1, 26.2 and 26.3.One jar for all of them, Java 21 or newer. Nothing else needed: the plugin stands on its own.
- Any economy.Vault with any economy plugin for the shop, the levels and the sellers.
- A shop out of the box./minions shop sells the minions of every family, the modules and the fuel, with prices in config.yml and minions.yml. Costumes are bought in the wardrobe.
- Offline progress.Plot minions keep producing at half pace for up to eight hours while their chunk sleeps, and catch up when it loads. The join summary says what they made.
- Minion networks.Minions of one family work faster side by side, and the Warehouse, Cook, Composter and Seller work on their neighbours' storage. A Warehouse with a linked chest means one place to collect from.
- Leaderboards and stats./minions top and /minions stats, with PlaceholderAPI for counts, earnings, boosters and the boards.
- Every word is yours.messages.yml holds every message, title and menu in MiniMessage, with the game's own item pictures drawn in, no resource pack.
- Add your own kinds.minions.yml holds every kind: its block, its drops, its pace, its costs and its words. Copy one and you have a new minion.


Put them to work.
More is on the way
This is where it starts. New kinds, costumes and features keep arriving through updates, and every buyer gets every one of them.
Commands
/minions the hub
/minions shop [tab] the shop: minions, modules, fuel, costumes
/minions codex [family] every kind, what it makes and how it works
/minions collect everything your minions made, into your bag
/minions list your minions and their ids
/minions open <id> | style <id> a minion's page, its wardrobe
/minions name <id> <name> a name of its own
/minions tp <id> go to one of your minions
/minions trust | untrust <player> share your minions with a friend
/minions top [board] | stats [player] the leaderboards, the stats
/minions settings | wand | help your settings, the linking wand, help
/minionsadmin reload every file again, no restart
/minionsadmin give <player> <type> [level] [amount]
/minionsadmin module <player> <module> | fuel <player> <fuel> | wand <player>
/minionsadmin costume give|unlock|lock ...
/minionsadmin list [player] | info <id> | tp <id> | remove <id>
/minionsadmin removeall <player> confirm
/minionsadmin booster <x> <time> | booster stop
/minionsadmin stats the server's minions and the plugins hooked intoPermissions
ultraminions.use the hub, looking at minions (everyone)
ultraminions.place placing minions (everyone)
ultraminions.shop buying from the shop (everyone)
ultraminions.collect /minions collect (everyone)
ultraminions.trust trusting friends (everyone)
ultraminions.style the wardrobe (everyone)
ultraminions.rename naming minions (everyone)
ultraminions.teleport going to your minions
ultraminions.limit.<n> a cap of n placed minions for a rank
ultraminions.limit.unlimited no cap at all
ultraminions.island-limit.<n> more minions on the owner's island, land or claim
ultraminions.costume.<id> one costume, ultraminions.costume.* for all
ultraminions.stats.others other players' stats
ultraminions.bypass open and work anyone's minion (op)
ultraminions.admin /minionsadmin (op)The files in short
- config.yml- caps, prices, work rules, offline progress, networks, fuel, modules, moods, islands and claims, visuals.
- minions.yml- the level ladder, prestige, and every kind: behaviour, block, drops, pace, costs, words. Add your own here.
- personalities.yml- the nine traits: how rare, what they change, the favourite food, how they rest.
- food.yml- what a minion eats, the pace it adds and for how long.
- expeditions.yml- where a minion can go: how long, the level, the food for the road, the finds.
- costumes.yml- the costumes, their pieces, their price and how players get them. COSTUMES.md is the guide.
- messages.yml- every word, in MiniMessage.
Placeholders
With PlaceholderAPI installed: %ultraminions_placed%, %ultraminions_limit%, %ultraminions_produced%, %ultraminions_earned%, %ultraminions_stored%, %ultraminions_booster_active%, %ultraminions_booster_multiplier%, %ultraminions_booster_time% and the leaderboards (makers, keepers, traders), among others.
More from the studio
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Ultra Casino
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