No. 01 · Creatures
Ultra Pets
Living 3D Pets Built From Parts
Pets that are actually alive. Real 3D pets built from parts. Hatch, raise, ride, fuse and breed them. 130,321 forms. No resource pack.

- Version
- 0.0.1
- Runs on
- Paper
- Minecraft
- 26.3
- Java
- 25
- Resource pack
- None
- Store
- BuiltByBit
Most pet plugins float a mob head over your shoulder, or need a resource pack before anyone sees a thing.
Ultra Pets builds real creatures, piece by piece: heads, bodies, tails and wings with bones that bend, feet that land on the ground and eyes that follow you round.
A fox that tilts its head when you look at it. A dragon that sits up straight. A bear that rises on its hind legs. A phoenix that burns down to ash and rises again. A capybara that carries you across a lake without getting your feet wet.
Your players hatch them, raise them, ride them, fuse them and breed them, and no two of them end up alike. No resource pack, no client mod: it all works the second they join.

- 19 species
- 130,321 forms
- 76 powers
- 6 mounts
Every picture and GIF on this page is a real capture from the game, taken with our Ultra Shaders pack. Without shaders your players see the same creatures and the same moves, without the soft light and the long shadows. The meadow is a build of ours: the plugin brings the pets and their machines.
Why your players will love it
- A reason to come back.Eggs hatch on a real clock, also while they are offline. They log in, walk up to the incubator and the egg breaks open in front of them.
- Nobody has the same pet.Four parts from nineteen species, a coat for every tier, and evolutions that grow something new on its body, shaped by where it happened.
- Something to chase for months.From a common egg to a mythic hybrid with six evolutions: hatch it, level it, evolve it, fuse it, breed it, dress it up.
- A real market.Your shop sells common eggs. Everything better comes from nests and fusions, or from another player: a pet can be taken out as an item and traded like anything else.


- Four parts, any mix.Every creature is a head, a body, a tail and a back, and each of them fits every other one. Nineteen species make 130,321 different animals.
- One animal, not a patchwork.The colours go by role over the whole body, so a dragon's head on a fox's body looks like it was born that way. Every join sits deep in the body and never shows.
- Real bones.Legs with hips and knees, wings with a shoulder, an elbow and a wrist, long bodies that bend in an S. Every mix walks, flies and fights with the moves of its own parts.
- Every body moves its own way.A fox trots, a deer prances, a horse gallops, a bear lumbers, a turtle waddles, a scorpion skitters, a snake slithers, an octopus creeps and a manta glides. Feet land on the ground, every step has its sound, and a running pet kicks up dust.
A few of them, as examples:
- Ashmane body, Galegriff wings:a horse that flies with you on its back, and a beat of its wings throws every mob back.
- Zenbara body, Stormdrake wings:a capybara that walks on water, flies, and calls lightning down from the sky.
- Venomclaw head, Crystortle body:claws that poison, behind a shell that sends blows back.
- Abyssling head, Solflare body:it blinds with ink, and when it falls it burns to ash and rises again.






- A life of its own.Nearly fifty things it does by itself while it waits: it sniffs, stretches, scratches, rolls, digs, grazes, preens, chases butterflies, lies down and in the end falls asleep with Zs floating up off it.
- It answers you.Look at it and it tilts its head. Crouch and it bows for a game. Jump and it may jump too. Hold its food and it begs. Pat it with nothing to fight and it leans into your hand.
- Fetch.Throw a stick or a bone and it runs, picks it up in its mouth and drops it at your feet.
- A nature of its own.Playful, lazy, curious, proud or gentle, and it shows in all it does. A cobra rises from its coils, a horse rears, a bear stands up, a turtle hides in its shell, a capybara sits at peace with a duckling riding on its back.
- Every species eats its own food,and the big ones eat more. It stops, puts its head down and chews, with crumbs of the real item.






- It fights at your side.What you hit, what hits you and what hunts you. The kills are yours, and so are the drops.
- Every part is a power.The head is how it attacks, the body what it does when it is hit, the tail a bonus for you, the back a big move of its own. 76 in all, so a hybrid fights like nothing else.
- Powers you can see.Lightning that jumps from mob to mob, a ring of fire, ice that shuts everything in, roots that hold, ink that blinds, a bomb thrown in an arc, a snake that dives under the ground and bursts up beneath its target, a phoenix that burns to ash and rises again.
- A fight worth watching.It drops into a stance, circles its target, lunges from one side or the other, flinches when it is hit, limps when it is hurt, and throws its head back and calls after a kill.
- Plays by your rules.A blow that a claim or a region stops never lands, and no power ever breaks a block.




- Six of them carry you.Ironhorn, Ashmane, Galegriff, Driftray, Bramblebear and Zenbara, and every hybrid with one of their bodies.
- Wings mean flight.Wings on a body that can be ridden, from whatever species they came, and it flies: Space takes off, it goes where you look, Shift brings it down.
- Across the water.A Zenbara walks on water with you dry on its back, ripples spreading under its feet.
- A real mount.W goes where you look, Ctrl runs, Space jumps, S backs up. It turns before it goes, steps up blocks and never slides, and you can keep fighting from the saddle.
- No way through walls.A pet comes to you only by a way you could walk, you get on only one you can see, and you come down on safe ground: never in lava, never over the void.


- Real eggs, a real clock.Set your eggs in an incubator of 3, 4 or 5 capsules. The time runs in real time, also with you offline and the server down.
- A hatching you watch.When its time is up the egg waits, shaking, until you are near, then breaks open in front of you. Click the capsule, read its card, take your new pet out.
- Every egg a surprise.The species is rolled, and so is the tier: even a common egg can hatch a mythic. The whole server hears about the rare ones.
- Your machines in one list./pets machines shows every incubator, reactor and nest you own and what each is doing, and a click sends a light running to it.
Common 15 min | Rare 20 min | Epic 1 hour | Legendary 4 hours | Mythic 12 hours | All in config.yml



- Six evolutions.At levels 5, 10, 15, 20, 25 and 30. You choose the moment, and so the place.
- A ceremony.A shell of glass in the colours of the place rises round it, its heart beats faster and faster, the shell shatters and it has changed for good.
- The world leaves its mark.The Nether and the deserts, snow and ice, the sea and the swamps, the woods by day, caves and mountains, a thunderstorm, the night, the End. Each one favours its own mutations and gives them its colours.
- It grows on its own body.Horns, spines, plates, crystals, a mane, fins, a third eye, a crown of light, a second pair of wings, a second head. Grown on whatever body it has, so no two pets end up alike.
- Stronger every time.Every evolution adds to its strength, and it stands a little bigger.
Minor 62% | Major 30% | Mythic 8% | 8 marks of the world | All in mutations.yml


- The Fusion Reactor.Each parent hangs in a claw and sends sparks up a beam into a heart of light, which grows while three rings turn round it.
- The moment it ends.The rings race, the claws open, the parents are pulled into the heart piece by piece, lightning jumps in and it bursts: in the colour of the new tier if it worked, and every light on the machine goes dead if it did not.
- A hybrid with parts of both.Two pets go in and one comes out, made of parts of each, with a mutation after each parent that has one.
- Up a tier.Two of one tier make the next tier. Two of different tiers make the higher one, with better odds.
- The exact chance, up front.The menu shows it before you start, and the stabilizer adds more.
- A real risk.If it fails, one parent is lost at random and the other comes back. Sometimes a crooked, botched creature is left behind.
Into rare 80% | Into epic 65% | Into legendary 50% | Into mythic 35% | Stabilizer +15%


- Mothers lay eggs.Every pet is male or female. Set a female in a nest and she lays her eggs one after another, until she has no more in her.
- Her line goes on.Each egg carries her four parts, hybrids too, and hatches at her tier or better.
- On a real clock.An egg takes hours or days by her tier, also with you away, and comes out in front of you when it is ready.
- Good pets stay rare.A mother has only so many eggs in her life, so one mythic never fills your server with mythics.
One egg: Common 4 h | Rare 12 h | Epic 1 day | Legendary 2 days | Mythic 4 days | All in config.yml


- 18 accessories.Hats, crowns, glasses, bandanas, collars, scarves and a gold medal. A hat, glasses and something round the neck, all three at once.
- Made to measure.Each one finds its place on the creature it goes on and is sized to fit: a hat between the ears, glasses on the eyes, a collar round the neck. A pet with two heads wears two hats.
- Things that move.A propeller that spins, a bell that hangs straight down and swings as it runs.
- The wardrobe.Right click a pet with one, or open its wardrobe. What it wears stays on it, even when it changes hands. One command puts them in your crates and your store.

- Five tiers.Common, rare, epic, legendary and mythic, each with a coat of its own for every species, and more strength.
- Levels up to 30,from fights and meals. Its health, its bite and its big move grow with every one.

- Menus that explain themselves./pets opens a hub with everything in it. Every pet has a page with its stats, powers, food, evolutions and wardrobe. The help shows the game's own pictures of the items in the text, and the guide takes a new player through it all, step by step.
Made for server owners
- Drop in and play.Paper 26.3 and Java 25, Vault and any economy plugin for the shop, PlaceholderAPI if you want it. No resource pack, no client mod, no database. Not made for Folia.
- A shop built in.Eggs, incubators, the reactor, the nest and accessories, with a counter that asks how many before it charges.
- Yours to tune.Tiers, prices, hatch times, odds, levels, fights, fusion chances, food, sizes, mutations, accessories, the power of every part and how fast each body carries its rider.
- Your language.Every word a player reads is in messages.yml, the help and the guide included.
- Pets as items.Take a pet out as an item to give, sell or put in a crate, with what it wears. A ticket on every item stops copies.
- Safe with your files.A config with a mistake in it is never read as empty or written over: the console says where the mistake is. An update adds what is new and keeps what you changed.
- 34 placeholders.The pet that is out and a player's whole collection, on scoreboards, tab lists and holograms.
- Easy on the server.A pet only sends what moves, and one standing still costs almost nothing.

Hatch an egg. See what comes out.
More is on the way
Nineteen species is where it starts. New species, powers and accessories keep arriving through updates, and every buyer gets every one of them.
The 19 species, and what each part does
Head is how it attacks, body what it does when it is hit, tail a bonus for its owner, back a big move of its own. A hybrid has the powers of the parts it is made of.
- Emberfox:a bite of fire · dodges blows · its owner runs faster · a ring of fire
- Duskwing:a shriek from afar · attacks faster · heals its owner by what it does · swoops down
- Crystortle:a ram that stuns · sends blows back · armor for its owner · crystals that shield it
- Stormdrake:lightning that jumps · hits harder when hurt · its owner hits harder · lightning from the sky
- Frosthart:cold breath on all in front · freezes what hits it · its owner jumps higher · shuts all around in ice
- Venomclaw:claws that poison · takes less from each hit · its owner's hits poison · throws spines
- Sporeling:spores that burst · heals in a fight · heals its owner · heals them both and poisons the rest
- Moonjelly:a beam through everything · a bubble that soaks up blows · its owner is lighter · drags everything in
- Ironhorn(carries you): tosses it in the air · takes less, even less when ridden · its owner is thrown back less · charges through all in its way
- Ashmane(carries you): fire over all in front · what hits it burns · its owner mines faster · runs through it in flames
- Galegriff(carries you, flies): strikes twice in one blow · blows back what hits it · its owner is luckier · a beat of its wings throws all back
- Driftray(carries you): a jet of water · takes less near water, in rain and from fire · its owner swims better · a wave that carries all before it
- Bramblebear(carries you): rears up and comes down on it · heals when nearly down · a chance of twice the drops · roots that hold all around it
- Gearhound:steam that scalds · faster as the fight goes on · drops come to its owner · a bomb that bursts where it falls
- Lanternshade:a cry that sends it running · some blows pass through it · more experience from kills · throws the souls of what died near it
- Solflare:every peck burns hotter · burns down to ash and rises again · its owner never burns · a flash that blinds and burns
- Dunecoil:leaps from a way off · holds what it bites · sheds its owner's bad effects · dives under the ground and bursts up beneath it
- Abyssling:ink that blinds · wears the ground it stands on · its owner reaches further · seizes up to eight at once
- Zenbara(carries you, walks on water): a burst of melon seeds · big blows do less · its owner gets hungry slower · a note that makes everything forget the fight
Controls
Your pet
- Right click it with its food to feed it, with an accessory to dress it, with anything else for its page.
- Throw a stick or a bone near it and it brings it back.
- Sneak and right click a pet that carries you for its page.
Riding
- Right click it, /pets ride, or the button on its page to get on.
- W goes where you look, Ctrl runs, Space jumps, S backs up, Shift gets off.
- With wings: Space takes off, W flies where you look, Shift comes down.
Machines
- Click the ground with an incubator, a reactor or a nest to put it down, facing you.
- Click it for its menu, or click a capsule with an egg in hand.
- Sneak and click an empty incubator or nest to pack it up.
Commands
Players
/pets the hub: everything starts here
/pets list all your pets
/pets shop eggs, machines and accessories
/pets machines your incubators, reactors and nests
/pets species every species: its size, its food, whether it carries you
/pets powers what every part does
/pets tiers the tiers, their odds and their times
/pets guide getting started, step by step
/pets help how it all works
/pets info the page of the pet that is out
/pets call calls it to you
/pets ride get on it
/pets feed feed it
/pets wardrobe what it wears
/pets evolve evolve it, here and now
/pets back put it awayStaff
/pets give <player> egg <tier> [amount]
/pets give <player> incubator <3|4|5>
/pets give <player> fuser
/pets give <player> nest
/pets give <player> accessory <id> [amount]
/pets give <player> pet <species> <tier> [female|male]
/pets give <player> pet <head> <body> <tail> <back> <tier>
/pets level <player> <level>
/pets finish [player] [win|lose]
/pets reloadPermissions
ultrapets.admin the staff's commands, and any incubator (op)Players need no permission: everything a player does is open to all.
Placeholders
%ultrapets_out% whether a pet is out
%ultrapets_riding% whether they are riding it
%ultrapets_pet_name% its name (_colored: in its tier's colour)
%ultrapets_pet_species% its species
%ultrapets_pet_tier% its tier (_colored: in its colour)
%ultrapets_pet_sex% male or female
%ultrapets_pet_nature% playful, lazy, curious, proud or gentle
%ultrapets_pet_level% its level (_max: the top level)
%ultrapets_pet_xp% its experience (_needed, _percent)
%ultrapets_pet_health% its health (_max, _percent)
%ultrapets_pet_food_percent% how full it is
%ultrapets_pet_hungry% yes or no
%ultrapets_pet_fighting% yes or no
%ultrapets_pet_evolutions% how many times it evolved
%ultrapets_pet_generation% how many fusions are behind it
%ultrapets_pet_kills% what it killed
%ultrapets_pet_damage% the damage it dealt
%ultrapets_pet_meals% what it ate
%ultrapets_pet_head% what it wears on its head (_face, _neck)
%ultrapets_pets% how many pets they have
%ultrapets_pets_best_level% the level of their best pet
%ultrapets_species_owned% species they have (_total: of all)
%ultrapets_eggs% eggs in their incubators
%ultrapets_eggs_ready% eggs ready to come outFiles
- config.yml- tiers, prices, hatch times, odds, levels, fights, the fusion and nest rules, the shop.
- species.yml- every species: its coats, its size, its food, how often it hatches.
- powers.yml- what every part does, and how fast a body carries its rider.
- mutations.yml- what a pet can turn into, and the marks of the world.
- accessories.yml- what pets can wear.
- messages.yml- every word a player reads, the help and the guide too.
The real model of the plugin, part for part, from the same files the plugin builds it from. Drag it to turn it.
Species
Wearing
Every pet is a head, a body, a tail and a back, built from parts the way the plugin builds it in the game.
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