No. 04 · Survival
Ultra Claims
Land Claims From the Sky
Land claims your players can see from the sky. Fly over your land, claim chunks with Space, give it its own sky, sounds and welcome. No pack.

- Version
- 0.0.1
- Runs on
- Paper, Folia
- Minecraft
- 1.21.11 - 26.3
- Java
- 21+
- Resource pack
- None
- Store
- BuiltByBit
Most claim plugins give you a golden shovel, a wall of chat and a border of particles you have to squint at. Ultra Claims lifts the camera into the sky. Type /land view and you look down on the whole neighbourhood like a strategy game: every chunk is a pane of colour, yours in green, a friend's in blue, someone else's in red, the free ones with their price. Fly over it with WASD, press Space on a free chunk and it is yours.
Then make it feel like home. Every land can have its own sky, its own ground colours, its own air, its own hour, its own weather, its own sounds and its own welcome, and the shield keeps it safe. No resource pack, no client mod: all of it is shown to each player's own client, the moment they join.


- a view from the sky
- a sky for every land
- sounds you hear
- a shield of light
Every picture and GIF on this page is a real capture from the game with no shaders: exactly what your players see. The panes, the skies, the titles, the shield, the menus and the cards all come from the plugin.
Why your players will love it
- They see their land.No guessing where a claim ends: from the sky every chunk wears its colour, and the land of every neighbour shows too.
- They make it theirs.A pink sakura sky, an amber afternoon, a midnight that never ends, falling leaves, fireflies, a crackling hearth. Their land looks and sounds like nowhere else on the server.
- Visitors feel it.Walk into a land and its name comes up on screen with its owner's words, and the sky turns to its own.
- Nobody touches what they build.A visitor who tries meets a honeycomb of light instead of a wall of chat.
Why you will love it
- A money sink that players enjoy.Chunks cost money ($10,000 by default) through Vault, and a sale gives back half of what was paid.
- Perks to sell.Every sky, ground, air, hour, weather and sound is its own permission. Keep the best ones for your ranks.
- Protection with no way around it.Every grief path we know, from buckets to wind charges and pistons, closed and tested in the game.
- One jar, Paper and Folia.1.21.11 to 26.3. Drop it in and type /land.

- Like a strategy game.The camera leaves your eyes and rises over your land, looking down at a slant. W A S D fly, Ctrl+W/S zoom in and out, Shift brings you back down.
- A pane on every chunk.Green where it is yours, blue where you are a member, red where it is someone else's, white where it is free. The chunk in the middle of the screen lights up with its name over it.
- For your eyes only.The camera, the panes and the labels exist on your own client alone: nothing is placed in the world, and nobody else sees a thing.
- Your body stays below.A hit on it brings the view down at once, and the view does not open in the middle of a fight.



- The price on the land.Over a free chunk the label says what it costs, and your balance sits under the view. Space buys it.
- A sale always asks.Over your own chunk the label says what it would sell for. The first Space turns it orange and asks; only a second Space, within four seconds, sells it. Move away or wait, and nothing happens.
- Half comes back.Every chunk remembers what it was paid for, and a sale gives back half of that (the share is yours to set). A free chunk brings nothing back, and a later change of price cannot be played.
- Asked in every way./land unclaim asks with a button in the chat, and selling the whole land asks in a window that shows the sum.
- Free chunks if you want them.The first chunks of every player can cost nothing, so a new player can keep their home safe at once. The staff pay nothing while they bypass the lands.



- Seven skies.Classic, Sakura, Amber, Frost, Dusk, Midnight and Aurora, each with its own sky, horizon, clouds and light.
- Five grounds.Classic, Spring, Autumn, Frost and Cherry: the colour of the grass, the leaves and the water. On Frost ground, rain falls as snow. From outside, a land shows by the colour of its trees.
- Any sky with any ground.Every sky goes with every ground, and you can add your own: a sky or a ground in looks.yml, its colours, a restart.
- See it at once.Pick a sky in the menu and the world behind the window changes while it is still open.
- Nothing changes in the world.The sky and the ground are told to the players' clients as a look of the plugin's own: your world, your biomes and your map stay exactly as they are.



- Its own hour.Dawn, noon, sunset or night, always, for everyone inside the land, whatever the time is outside. Or the world's own.
- Its own weather.Always clear, always rain, or the world's.
- Step in, step out.The hour and the weather change the moment a player crosses the border, and come back the moment they leave.

- Part by part.The sky, the ground, the air, the hour, the weather, the sounds and the welcome are each chosen on their own. A sky needs no particles, and particles need no sky.
- The air of the land.Cherry petals, falling leaves, snow, fireflies, ash, spores, or clear air, in three thicknesses. Only over the land's own chunks.
- A perk for your ranks.Every value is a permission (ultraclaims.look.sky.aurora, ultraclaims.look.sound.hearth...). All are open to everyone until you take one away from a group: then give it back to a rank and sell it.
- Or by command./land look sky sakura, /land look time night, /land look sound brook.

- Ten soundscapes, or silence.Forest (birds by day, crickets by night), Meadow, Marsh, Brook, Hearth, Wind Chimes, High Winds, The Depths, Arcane and Haunted.
- Around you, inside only.Each sound comes now and then from a spot of the land around the player, never from outside it. A voice of the day keeps quiet at night, by the land's own hour.
- Listen before you choose.A right click on a sound in the menu plays it to you alone; a left click chooses it.
- Write your own.Every sound is a few voices in looks.yml (the sound, how loud, its pitch or its notes, how often, by day or by night, how far and how high). Use the game's sounds or your resource pack's, then /landadmin reload.


- Its name on screen.Walking into a land puts its name up as a title, with the owner's own words under it (up to 48 letters, written in the menu or with /land greeting).
- Not on every step.The same land greets the same player once in two minutes; in between, a short line on the action bar says whose land it is.
- Any way in.A step, a teleport, a login or a respawn: the land always knows who just came in.


- A shield, not a wall of chat.Where a visitor tries to break, place or open what they may not, a honeycomb of light ripples out from the very spot and fades.
- Seen by them alone.A soft chime and one line on the action bar: whose land it is, and what is not allowed. Never a flood of messages.
- Your colour.The colour of the shield, its ripple and its chime are lines in config.yml.


- Closed means closed.Close a land to visitors and its border becomes a wall of light that turns them back. Members walk right through.
- Keep someone out.A player kept out of a land cannot come in, and is put out if they are inside when it happens.
- No back doors.Riding in, being teleported in, a portal: the wall holds against every way in.

- Switches with a light.What visitors may do on the top rows (doors, tables and levers, chests, trading, boats and carts, coming in), the world on the rows under them (fights, explosions, fire spreading, mobs breaking blocks, mobs spawning).
- Your defaults.Every rule has a default in config.yml. A land that never touched a rule follows the server's, so changing it there reaches every such land.
- Every grief path closed.Breaking, placing, buckets, doors, chests, tables, tools, fire, signs, books, pots; animals, pets, villagers, item frames, armour stands, paintings, boats and carts, end crystals; arrows, potions, fishing rods, tridents' lightning. And from outside: water and lava, pistons, explosions, wind charges, falling blocks, dispensers, growing trees, bone meal, copper golems and endermen.
- Plays well with others.Other plugins that ask "may this player build here" in the usual way get the land's answer.

- Guestsuse doors, gates, tables, beds and levers, trade, and ride boats and carts.
- Memberscan do all a guest can, and build, break, open chests and look after the animals.
- Managerscan do all a member can, and let people in and out, and set the rules, the look and the name.
- A head for everyone.Every person of the land in one window: their role, what it lets them do, whether they are online. Add someone who is online with a click, or anyone who has played by name.

- /land opens your land.Its card in the middle (its chunks against your limit, the price of the next one, its people, its sky, whether it is open), and the doors in a ring around it: the view from the sky, the people, the rules, the atmosphere.
- A guide that ticks itself.Five steps for a new player (claim, name it, add a friend, give it a look, set its rules), each one ticked as soon as it is done.
- The game's own box.Names and welcomes are typed in the game's own dialog window, not in the chat.
- A room for the staff.Every land of the server, one click to look after any of them, the bypass and a reload.
- Calm menus.A black canvas, back always bottom left, close bottom right, and the game's own pictures on every card. Every word is in the language file.
Made for server owners
- Paper and Folia, 1.21.11 to 26.3.One jar for all of them, Java 21 or newer. On Folia, everything runs on the thread of the region or the player it belongs to.
- Any economy.Vault (or VaultUnlocked on Folia) with EssentialsX, CMI or any other economy plugin. Without one, claiming is free.
- A limit per rank.16 chunks by default; ultraclaims.chunks.<n> gives a rank more, ultraclaims.chunks.unlimited no limit at all.
- Lands that make sense.A land grows from itself (a new chunk must touch one you have), a gap between the lands of two owners if you want one, no claims close to spawn, and worlds where nobody claims.
- New players find it.A welcome card on their first visit, with one click to their land.
- Every word is yours.lang/en.yml holds every message, title and menu in MiniMessage, with the game's own pictures in the text.
- No restart for the small things./landadmin reload reads config.yml, the words and the sounds again.


Give every land a sky of its own.
More is on the way
This is where it starts. New features keep arriving through updates, and every buyer gets every one of them.
Commands
/land the menu of your land (also /lands, /claim)
/land view the view from the sky
/land claim claim the chunk you stand in
/land unclaim sell it (it asks first: /land unclaim confirm)
/land trust <player> [guest|member|manager]
/land untrust <player> take them out
/land ban <player> | unban <player> keep them out of the land
/land flags | flag <rule> [allow|deny] the rules
/land look <part> <value> sky, ground, particles, density, time, weather, sound
/land greeting <words|off> what a visitor reads walking in
/land info | members | rename <name> | delete | help
/landadmin the staff room
/landadmin bypass the lands stop stopping you, until you say it again
/landadmin delete delete the land you stand in
/landadmin reload config.yml, the words and the sounds againA command about "the land" means the land you stand in when you may manage it, else your own land in this world.
Permissions
ultraclaims.use /land and running your own land (everyone)
ultraclaims.chunks.<n> n chunks: the highest one wins
ultraclaims.chunks.unlimited no limit (nobody)
ultraclaims.look.<part>.<value> a sky, ground, air, hour, weather or sound
(everyone, until set to false for a group)
ultraclaims.bypass /landadmin bypass (op)
ultraclaims.admin /landadmin (op)config.yml and looks.yml in short
- claiming- worlds where nobody claims, the chunk limit, connected lands, the gap between owners, the radius around spawn.
- money- on or off, the price of a chunk, free chunks for every player, the share a sale gives back.
- defaults- what a new land allows, rule by rule.
- shield- its ripple, its sound, its colour, how often its line comes.
- sky-view- how many chunks around the camera wear their pane.
- looks.yml- the skies, the grounds and the sounds, with their colours, voices and names. Add your own.
How it works
The view from the sky is an armour stand that only the player's own client knows of: the client looks out of it the way a spectator would, and it is moved every tick by packets from the player's own thread. The panes and the labels are text displays that exist on that client alone. The skies and grounds are biomes of the plugin's own small data pack, made from looks.yml when the server starts; the chunks of a land are told to the clients with that biome, while the world on disk keeps its own. The particles, the hour, the weather and the sounds are sent to each player inside the land, and to them alone.
Everything is reached by name and checked once at start up, so one jar runs from 1.21.11 to 26.3, on Paper and on Folia.
More from the studio
All plugins
Ultra RTP
Cinematic Random Teleport
/rtp becomes a camera flight: three leaps into the clouds, stars at noon, a landing. No resource pack.

Ultra Pets
Living 3D Pets Built From Parts
Real 3D pets built from parts. Hatch, raise, ride, fuse and breed them. 130,321 forms. No resource pack.

Ultra Machines
Mines, Oil Rigs And Farms That Really Work
35 big animated machines that stand in your world and work in front of you, from a bucket excavator to a helicopter. No resource pack.



