No. 10 · Survival
Ultra RTP
Cinematic Random Teleport
Your players don't teleport anymore. They take off. /rtp becomes a camera flight: three leaps into the clouds, stars at noon, a landing. No resource pack.

- Version
- 0.0.1
- Runs on
- Paper, Folia
- Minecraft
- 1.21.11 - 26.3
- Java
- 21+
- Resource pack
- None
- Store
- BuiltByBit
Every random teleport does the same thing: the screen blinks and you are somewhere else. Ultra RTP turns /rtp into a flight. The camera leaves your eyes for your shoulder, leaps up over the land in three jumps until you are a dot under the clouds, turns towards where you are going, sweeps off into the white, and comes out of it over your new place, all the way down and back into your eyes. On the way up the sky turns deep blue and the stars come out, even at noon.
Think of the character switch in GTA V, on your Minecraft server. No resource pack, no client mod: every part of it is shown to each player's own client, the moment they join.


- a camera flight
- stars at noon
- 23 places to pick
- safe landings
Every picture and GIF on this page is a real capture from the game with no shaders: exactly what your players see. The flight, the blue, the film bars, the sky, the titles, the menus and the cards all come from the plugin.
Why your players will love it
- Every trip is a little film.Film bars, a cool blue light, a gust of wind on every leap and the name of the place coming up on screen. It is the moment players record and share.
- The sky reacts.The higher the camera goes, the deeper the blue, until the stars come out in the middle of the day.
- They pick the land.Cherry grove, desert, snowfields, mushroom fields, the forests of the Nether: 23 kinds of place, found while the camera climbs.
- They land safe.Never in water, lava or someone's base, always on land that is already there, with a few seconds where nothing can hurt them.
Why you will love it
- Places are ready before anyone asks.A few places per world are found ahead of time, with the land around them already made, so nobody waits for anything.
- It respects every claim.WorldGuard, GriefPrevention, Towny and Ultra Claims are found by themselves. Nobody lands in the middle of another player's base.
- Paid trips if you want them.A price per world and per kind of place, through Vault or Ultra Core, with a confirm window and the money back if nobody went.
- One jar, Paper and Folia.1.21.11 to 26.3. It takes /rtp and /wild for itself, from any plugin that had them. Drop it in and type /rtp.


- From your eyes to your shoulder.The camera pulls back and you see yourself from behind: a double in your own skin, with your armour and what you hold. Only your own client knows it is there.
- Three leaps up.Each with its own gust of wind, deeper the higher it goes, and a short pause after it. Your double looks up as the camera leaves.
- Like a film.Black bars slide in from the top and the bottom, and a cool blue settles over the screen. TAKING OFF comes up with the first leap.
- Always know where you are.The height and an arrow under the screen, and a bar over it that fills as the flight goes.

- Four layers of sky.The air over the land is painted, for the player in the air alone, in four layers of deeper blue. The highest has stars, even at noon.
- It changes as you climb.The game blends the sky by where the camera is, so it darkens little by little on the way up and comes back on the way down.
- Only the air changes.Grass, leaves and water keep their own colours, and nobody else on the server sees a thing.

- It turns to where you are going.At the top the camera turns towards the new place and it comes up on screen: its picture, its name, how far it is and its coordinates.
- Into the white.The sweep gathers speed and climbs into the clouds until the screen is white. That is when you are moved.
- Never an empty world.The white holds until the land of the new place has reached your client, so the camera never comes down on a half-drawn world.
- A rare place is worth a moment.While a rare kind of place is still being found, the camera hovers with a compass spinning on screen.


- Out of the clouds.Over your new place, a sweep that slows down, then three leaps down with your double looking up at the camera, and back into your eyes.
- A landing everyone sees.A ring of cloud and sparks where you land, for every player nearby.
- A safe first step.A few seconds in which nothing can hurt you, and monsters leave you alone.
- A card in the chat.Where you are, a button that copies the coordinates, how far you went, "a biome you had never landed in" when it is a first, and a button to fly again.


- 23 kinds of place out of the box.Plains, meadow, forest, birch forest, dark forest, cherry grove, pale garden, taiga, snowfields, ice spikes, mountains, jungle, savanna, desert, badlands, swamp, mangrove and mushroom fields. In the Nether: crimson forest, warped forest, soul sand valley, basalt deltas and nether wastes.
- Found on the game's own map.The kind a player picks is looked up on the game's biome map while the camera climbs: nothing is loaded to look for it.
- A perk for your ranks.Each kind is a permission (ultrartp.biome.<id>): give a few to a rank, all of them to your VIPs, or every one to everyone.
- A price per kind.Add a price to the rare ones, or keep them all free. Add kinds of your own in config.yml, each with its biomes, its picture and its words.

- Any world you allow.The Overworld, the Nether, the End and every other world of your server, each with its own ring (how near and how far from its middle), its price and its icon.
- Under the Nether roof.The flight stays under the bedrock ceiling, and a place in the Nether is never next to lava or under a lava fall.
- Close a world to a group.Every world is a permission. Take one away from a group in LuckPerms and it stays closed to them.


- Never a bad landing.No oceans or rivers, no fire, no lava, never on a tree top. In the Nether, never under a lava fall.
- Never on someone's land.WorldGuard regions, GriefPrevention claims, Towny towns and Ultra Claims lands are found by themselves and kept away from.
- Ready before anyone asks.A few places per world are found ahead of time with the land around them already made, and each one is looked at again right before anyone goes there.
- ⇧ Shift changes your mind. Before the take-off it brings the camera back and nothing is spent. In the air, it lands you straight away.
- No flying out of a fight.Anything that hurts you before you leave calls the trip off, and so does a fight with another player in the last few seconds.

- The game's own pictures.Every message is a small card drawn with the game's own pictures: the place's own icon, a map marker by the coordinates, a shield by the safe seconds. No resource pack.
- One click to copy.The coordinates of your landing go to your clipboard with one click on Copy.
- Fly again.One more click and the next flight takes off, straight from the card.
- /rtp help.Every command on one card, and what Shift does in the air.

- Your journeys./rtp opens a menu with your face on it: your trips, the blocks you travelled, the biomes you landed in, your last landing and when your next trip is ready.
- Three doors that matter.Take Off in the middle, Another World and Choose a Place beside it, the settings in the bottom row.
- Your flight, your way.Each player can turn the flight off (a plain teleport after a few seconds of standing still), take a quicker one, or turn the card off.
- Calm menus.A black canvas, back always bottom left, close bottom right, and the game's own pictures on every card.

- How things stand.Flights in the air, places ready in each world, the bank found, the claim plugins found, and which plugin answers /rtp.
- See the flight on the spot.Up and back down right where you stand: to show your players, or to film your own trailer.
- Send someone off./rtpadmin send <player> [world|place]: a trip given by the staff, with no price and no wait.
- No restart needed.Find the places again, or load config.yml and the language file again, in one click.

Made for server owners
- Paper and Folia, 1.21.11 to 26.3.One jar for all of them, Java 21 or newer.
- Any economy.Vault or VaultUnlocked with EssentialsX, CMI or any other economy plugin, or Ultra Core's bank directly. A server where every trip is free needs neither.
- Fair prices.A paid trip asks first, in a window that shows the price, and the money comes back if nobody went.
- A wait per rank.As many waits as you want in config.yml, one permission each (ultrartp.cooldown.vip). The shortest one a player has wins, and it starts only once they have gone.
- It takes /rtp for itself./rtp, /wild, /randomtp and /randomteleport are taken from any plugin that had them (Ultra Core's teleport module, for one) for as long as Ultra RTP runs, and given back when it stops. Leave a name out to let the other plugin keep it.
- Bedrock players too.Players who join through Geyser get a plain teleport after a few seconds of standing still.
- Every word is yours.lang/en.yml holds every message, title and menu in MiniMessage, with the little pictures named at the top of the file.
- Tune the flight.Its speed, the sky, the colour of the screen, the bars, Shift, a hit calling it off, the seconds of safety: each one a line in config.yml.


Give every /rtp a take-off.
More is on the way
This is where it starts. New features keep arriving through updates, and every buyer gets every one of them.
Commands
/rtp the menu (or a trip at once, with command.opens-menu: false)
/rtp go a trip in the world you are in
/rtp <world> a trip to another world: /rtp world_nether
/rtp <place> a trip to a kind of place: /rtp cherry, /rtp desert
/rtp settings | help | menu the settings, a card of the commands, the menu
/rtpadmin the staff room
/rtpadmin send <player> [world|place] a trip given by the staff: no price, no wait
/rtpadmin preview the flight up and back down where you stand
/rtpadmin places how many places are ready in each world
/rtpadmin reload config.yml and the language file again/ultrartp always works. /wild, /randomtp and /randomteleport open the same as /rtp.
Permissions
ultrartp.use /rtp, the menu, a trip in your world (everyone)
ultrartp.world.* trips to every world (everyone)
ultrartp.world.<world> trips to that world: take one away to close it
ultrartp.biome.* choosing the kind of place (op)
ultrartp.biome.<id> one kind, e.g. ultrartp.biome.cherry
ultrartp.cooldown.<name> the wait of cooldowns.<name> in config.yml
ultrartp.bypass.cooldown no wait between trips (op)
ultrartp.bypass.cost trips cost nothing (op)
ultrartp.admin /rtpadmin (op)config.yml in short
- worlds- where trips go and how far: min and max from the middle (the border's middle, the spawn, or two numbers), the price, the icon.
- cooldowns- the wait after a trip, by permission.
- places- how many are kept ready in each world, how far the land around them is made, water, claims and biomes to keep away from.
- flight- on or off for the whole server, the speed, the sky, the colour of the screen, the bars, Shift, a hit calling it off, the seconds after a fight, the seconds of safety after landing.
- biomes.list- the kinds of place, each with its biomes, its picture and an added price.
How it works
The camera is an armour stand that only the player's own client knows of. The client looks out of it the way a spectator would (no hand, no hotbar), and it is moved every tick by packets from the player's own thread. The blue of the screen and the black bars are text displays riding the camera, one block in front of the eye. The sky is made of the plugin's own biomes, from its small data pack, painted on the high part of the chunks around the camera for that one client: the ground keeps its own. The server itself only does the teleport, while the screen is white.
Everything is reached by name and checked once at start up. On a server where any part of it does not answer, trips go the plain way and the console says why.
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